


For example, if you have two ideas that each change army organization by 0.20, then the resulting modifier is 1.40. Most modifiers are by default 1.00, representing 100%. Modifiers can unfortunately not directly be used in place of triggers or effects (but see this workaround), usually an effect from for example a national focus, would add an idea (national spirit) that contains these modifiers as permanent bonuses. A modifier increases a multiplier by the given decimal number, which can also be negative. A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country.
